Time Slip - An Online Game.
If you are interested we can start the story here. Outline ideas here. Make basic rules, thow ideas out, change the whole thing... here. In a few days I will create a Google Docs Page that will include documents and spead sheet(s). We will need to write the story, create the challenges, the levels, and the art work. And maybe even the game. We have a connection to a game producer as our Governor. Step up and start up.
Time Slip: A four player online game.
Premise: Something has happened to the flow of time. Most of the population of the world is missing from all time. Only four characters remain to right the flow of time and return the planet to it’s previous state.
My ideas for Challenges:
1)The four characters do not start in the same time or the same place.
2)Each character has and develops abilities that the other characters do not, but the do share some, and can learn some of each others abilities if they are exposed to their use.
3)Without warning, any character can be pulled away from the group and slip into a different time, past of future.
4)Controlling time slips are a skill that can be learned by all to some extent.
5)Occasionally, clues can be gained by witnessing or experiencing time slips where the population momentarily reappears but cannot be interacted with.Notes can be attached to items explaining tasks that need to be done. These notes can be discovered and collected by players who pass through at a later time than the note was written.
6)Players in the same time slip can talk (type/ message / chat).
7)The buildings, cities change lay out with the passage of time. The city hall may burn down and be replaced. A building may be remodeled. Moved or just condemned and knocked down.
8)Food/water is health. All food is fresh (still warm on dinner plates) at the beginning of the game, but ages with the players.
9)The game is interactive and changes as the characters change things. The final solution may remain the same but achieving it may be altered by actions happening in the game (past altering the future).
Questions that you may have answered.
Time Slip: A four player online game. -Q1 is this a 2d or 3d idea?
Premise: Something has happened to the flow of time. Most of the population of the world is missing from all time. Only four characters remain to right the flow of time and return the planet to it’s previous state.
My ideas for Challenges:
1)The four characters do not start in the same time or the same place. -Q2 So they start in different eras and places? Would you idea be anything like a RTS game?
2)Each character has and develops abilities that the other characters do not, but the do share some, and can learn some of each others abilities if they are exposed to their use.
3)Without warning, any character can be pulled away from the group and slip into a different time, past of future.
Q3- So you would basicly need a random timer that pulled a random character at any point of time in the game?
4)Controlling time slips are a skill that can be learned by all to some extent.
Q4 so you will be able to learn how to make the time slip work for you?
An If($player skill < 4) have them be able to input there time and place statement instead of the random genereator.
5)Occasionally, clues can be gained by witnessing or experiencing time slips where the population momentarily reappears but cannot be interacted with.Notes can be attached to items explaining tasks that need to be done. These notes can be discovered and collected by players who pass through at a later time than the note was written.
6)Players in the same time slip can talk (type/ message / chat).
7)The buildings, cities change lay out with the passage of time. The city hall may burn down and be replaced. A building may be remodeled. Moved or just condemned and knocked down.
Comment- There's a problem with this depending on how many zones you want this may be really hard to do if you have too many places for players to go you would have so many people trying to do the art for it and build it that it may not be done on time. However, you could have patches that have more cities if you have what you feel would be enough for the game.
8)Food/water is health. All food is fresh (still warm on dinner plates) at the beginning of the game, but ages with the players.
9)The game is interactive and changes as the characters change things. The final solution may remain the same but achieving it may be altered by actions happening in the game (past altering the future).
Perhaps the entire game should be independent, but the goals of other players my be in opposition to your goals, undoing what you have done. Therefore a four part solution may mean doing it faster than the other player would needs all those switches to the right, while you need them to the left. Perhaps that might be too complex.
@Kaedanthe & Thybore - having them related is an interesting twist, perhaps it is an inherited trait that keeps them from slipping away as the rest of the population seems to have done.
The meetings I had originally meant to be by chance. First, perhaps things are moved perceptively as if by others, ie not where you left them. Then glimpses of people that time slip away would let you know that someone else is around (different styles of clothes, hair etcetera would also be a clue), but the players would not be blind to the premise or they wouldn't be playing in the first place.
@Fflabloink, - A random number generated and added to the player's current levels (each ability having a weighting) equals a time slip destination. It may be linear forward and back or linear and geographical (although I was particularly fond of the idea that if you slipped to a geographical place you had not been to an any time frame, you only go a few seconds before you slipped again. Kind like a jackpot preview).
AgentSmiff compared this to Myst (my two favorite games are Myst I and II) and I had always liked that analogy because you stumbled into one puzzle after another before you finished the first one, you might have two or three going at once. You might not even realize that it was part of a puzzle or just a fun sideline. Unlike the new games that are; here is your assignment- go to the dark woods and kill all the green aardvarks.
Okay, diss cold has really got to go. Three weeks is too long, I've nearly rubbed my nose clean off my face.
Be Well.
But, that said I have a few ideas I would like to throw into the pot
1: The timeslips are not linear, they move forwards or backwards depending on the completion of the 'mission'. This allows for the characters to interact in different timlines and affect the outcomes of other characters gameplay
i.e P1: 'I can't open the large door to the library to get a piece of information'
P2: 'Oh, in the next slip you will find a key, it is located under a glass tank, but I think you need to blow that tank up ten years before'
This would give players unprecidented interaction, allowiung people to help or hinder other players throughout the game
Just so I don't lose myself - it's a puzzle kind of game, right, you navigate the characters through the environment to solve things and make changes that work to the end (like a Myst) kind of game? If so, that's rad. I think I played someone's puzzle game, like one of those flash games, that had a lot of time solutions, like go back in time and plant the tree so that it's there in the present so you can pick the apple to throw at the thing on the roof you can't reach, plus the roots have destroyed the drainage system creating a pool that in the future you can freeze so you can skate over what used to be a cliff - that sort of thing?
What really sends me for a loop is the four characters thing. What if that's part of the basic nature. I.e., you have to have four players, you can't play by yourself. There's a hook there.




