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What would you need...
Just for a minute, let's pretend I know nothing about creating games or game engines or for that matter have played anything seriously since Myst. Well that shouldn't be hard, I don't and I haven't.
But if MOS was to add, say a game engine that could be used to allow members to sample snippets, let Sirius citizens collaborate on projects, do instructions, build a real library in just one place to do all these things...
What would you need? What would it take? And would you be willing to help create such a workshop?
Be Well.
Discussion started by distorteddogma , on 01 December 09:16 PM
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Torque / GarageGames Is back. They are making a awesome come back. So this may not be as dead as once thought.
Saturday, 29 January 2011 07:24
with Torque being sold I don't see to many people using it anymore. I'd have to agree with Dispatcher about unity. Though I don't know alot about unity I could figure out how to use it if it's scripting simular to Torques.
Monday, 27 December 2010 18:23
lalo,
Incubation is the keyword. People here have the ideas and they have the skills, but they probably don't have ALL the skills, and they probably don't have enough time to realise their ideas on their own. A project may need development help, or artwork, or sounding boards, or testers, or even just encouragement. I think the most important part of this can already be done with the forum functionality, but we'd need to get some momentum going.
Maybe we could do a NaNoWriMo-like sprint challenge; teams have to get a game from scratch to playable beta in, say, 6 months? That would of course need rules defining “from scratch”; using engines is probably ok, modding or forking an existing game, not so much.
Maybe we could do a NaNoWriMo-like sprint challenge; teams have to get a game from scratch to playable beta in, say, 6 months? That would of course need rules defining “from scratch”; using engines is probably ok, modding or forking an existing game, not so much.
Sunday, 26 December 2010 02:00
Actually, there are several things needed; among those already suggested is a collaborative, secure environment of some sort. Another thing, closer to the 'engine' that Dogma has suggested, might be something like the Unity 3D engine. It comes in different flavors and works on the common computing platforms, including a completely free version, which is still very robust. Its free because projects made with it or for it do help advertise the Unity brand due to a splash screen which must remain intact. Even its paid version is very reasonable.
Unity3D allows a lot of customization with its scripting system (coding system) and its built in environmental editor. It will also import 3D objects created in the usual 3D packages, including LightWave, Maya, Blender & etc; as well as audio files and image files. It also allows for the creation and implementation of web based games as well as online games.
Check out http://unity3d.com/ and see if you think it might be right for use in a MOS implementation.
Unity3D allows a lot of customization with its scripting system (coding system) and its built in environmental editor. It will also import 3D objects created in the usual 3D packages, including LightWave, Maya, Blender & etc; as well as audio files and image files. It also allows for the creation and implementation of web based games as well as online games.
Check out http://unity3d.com/ and see if you think it might be right for use in a MOS implementation.
Friday, 24 December 2010 16:42
@Lalo lol I guess Bazaar would be a better example. I agree with the project board idea for people looking to recruit at this type of site.
I assumed based on the hypothetical situation presented in the original post, that the question was referring to a creative commons project specific to this site. If one was to be started here it would be like reinventing the wheel, but then again, if it served a useful purpose, worked to generate interest, and got more people involved, then it would be worth it.
Of course, thats just my answer to the post, realistically I am a little skeptical that a full blown project would succeed here when there hasn't been much activity outside of forum conversations. Either way, if a creative commons project was started here I would contribute just for the fun of it.
I assumed based on the hypothetical situation presented in the original post, that the question was referring to a creative commons project specific to this site. If one was to be started here it would be like reinventing the wheel, but then again, if it served a useful purpose, worked to generate interest, and got more people involved, then it would be worth it.
Of course, thats just my answer to the post, realistically I am a little skeptical that a full blown project would succeed here when there hasn't been much activity outside of forum conversations. Either way, if a creative commons project was started here I would contribute just for the fun of it.
Friday, 24 December 2010 15:52
Hello Fizbop:
We don't claim the right to take your material and own it. We claim the right to distribute and use it online, etc. With upcoming projects, our TOS is going to be modified to explain the difference between material submitted to us and material that is online because people are using the service to collaborate with others.
- Agent Smith
We don't claim the right to take your material and own it. We claim the right to distribute and use it online, etc. With upcoming projects, our TOS is going to be modified to explain the difference between material submitted to us and material that is online because people are using the service to collaborate with others.
- Agent Smith
Friday, 24 December 2010 14:52
We tried to do something they could add to the planet itself. Also anything you do post on here that is yours is also now MyOuterspace.com's to use as they feel like with out getting approval from you. This is what I read in the Terms of service anything you upload they can use with out consent from you.
I doubt they will implement any thing ... You want to work with other people I suggest you find another means like asking people you want in your group to have dropbox. to share and contribute ideas.
I just really don't see this going anywhere but in the dust.
I doubt they will implement any thing ... You want to work with other people I suggest you find another means like asking people you want in your group to have dropbox. to share and contribute ideas.
I just really don't see this going anywhere but in the dust.
Friday, 24 December 2010 13:37
lalo,
So here's a revised answer to the original question: what could MOS add that would be great for game devs/designers?
I suggest a “project board”, which is functionally similar to a job board except we're not talking about actual money and hiring. Those people who have projects could post requests explaining what they need (obligatory link to the project so candidates can see what they would contribute to). Candidates could apply for those requests. Project owners could accept offers and then close requests. At the same time, in a different areas, candidates can post their experience (“resume”) and what kind of projects they'd be interested in, and then project owners could also use that to recruit contributors.
If we had this, the other thing we'd need would be brainstorming space, and that we already have well enough, with forum/blog/chat functionality.
Yes, I'd be willing to help create such a thing.
I suggest a “project board”, which is functionally similar to a job board except we're not talking about actual money and hiring. Those people who have projects could post requests explaining what they need (obligatory link to the project so candidates can see what they would contribute to). Candidates could apply for those requests. Project owners could accept offers and then close requests. At the same time, in a different areas, candidates can post their experience (“resume”) and what kind of projects they'd be interested in, and then project owners could also use that to recruit contributors.
If we had this, the other thing we'd need would be brainstorming space, and that we already have well enough, with forum/blog/chat functionality.
Yes, I'd be willing to help create such a thing.
Tuesday, 21 December 2010 22:24
I honestly don't see MOS stepping up on the plate with any projects. We can't even get them to implement something we all felt as important to have. I honestly do not see them hosting a project anytime soon. People have been waiting for Starships to come along and invite them to be on a team of people yet, nothing has happened beyond the animate Shatner contest. A lot of people have actually left the website as well that had quite a bit of talent . Maybe I'm too upset about nothing going on with the starships. That was back in March of 2010 It's December now. The site's no longer in beta form I don't know why it was in the first place.
Not to mention a governor that hasn't been online in 157 days ago. Even the planet says Games-Gamers, what happened to Game Designers? Sorry didn't reall want to rant here. I really find it hard to believe anything will happen with this website anytime soon, and if it does I for one will be shocked.
PS.
Seems more of who can get more friends on a website than anything else. Not to mention names.b
Not to mention a governor that hasn't been online in 157 days ago. Even the planet says Games-Gamers, what happened to Game Designers? Sorry didn't reall want to rant here. I really find it hard to believe anything will happen with this website anytime soon, and if it does I for one will be shocked.
PS.
Seems more of who can get more friends on a website than anything else. Not to mention names.b
Saturday, 18 December 2010 16:03
lalo,
On the other hand, maybe this isn't a great idea at all. If you want to participate in a project where you won't have any profit but will get experience and possibly recognition, why start a new one from scratch, that has a great chance of not getting anywhere? Rather, I'd recommend you pick an existing Open Source or Creative Commons game project, and contribute to it. There are games in every genre, every style.
If we wanted to do it together, as a Sirius/MOS project, then maybe we could find one project that's abandoned or near-dead but still has potential, and resurrect it. Or “fork” a derived project. For a concrete example, if RPG/MMORPG is what you're interested in, I used to contribute to Crossfire until recently, and that's a game that could use new artwork, sounds, cleanup in the content (maps), for simple projects; for something more ambitious, a revamp of the graphic engine, or a revamp of the content. I outlined a plan for the latter and I still have my notes.
For MOS to provide all the things a development project needs (communication channels, source code version control, file download area, task and bug tracker) would be kind of redundant with existing offerings like launchpad, sourceforge, berlios. I don't see a very big value in that.
If we wanted to do it together, as a Sirius/MOS project, then maybe we could find one project that's abandoned or near-dead but still has potential, and resurrect it. Or “fork” a derived project. For a concrete example, if RPG/MMORPG is what you're interested in, I used to contribute to Crossfire until recently, and that's a game that could use new artwork, sounds, cleanup in the content (maps), for simple projects; for something more ambitious, a revamp of the graphic engine, or a revamp of the content. I outlined a plan for the latter and I still have my notes.
For MOS to provide all the things a development project needs (communication channels, source code version control, file download area, task and bug tracker) would be kind of redundant with existing offerings like launchpad, sourceforge, berlios. I don't see a very big value in that.
Saturday, 18 December 2010 09:11




